Wednesday, November 17, 2010

 

PS3 - Things to analyze

Hypervisor Reverse Engineering Wiki
https://ps3wiki.lan.st/index.php/Hypervisor_Reverse_Engineering
http://www.ps3news.com/forums/playstation-3-dev-news/ps3-hypervisor-reverse-engineering-progress-detailed-115162.html

JB Devices
Review1 at taringa.net
Review2
Dukio Comparison List

Summary of what had happened so far
http://www.darkmirage.com/2010/09/26/the-state-of-ps3-jailbreak/

Jaicrab blog via Google Translate
Xorloser's Blog
Marcan42's twitter page
SKFU Blog
Kakaroto PS3

Monday, November 15, 2010

 

Hakko Soldering Tip Selection

http://www.hakko.com/english/tip_selection/

Sunday, November 14, 2010

 

Flight Sim Bundles

It would be cheaper to get these stuff as bundles instead of part by part, if you are getting it for the first time.

Saitek Pro Flight Yoke/Throttle/Pedals Bundle
Saitek Cockpit Upgrade Bundle

CH Ultimate Flight Control Bundle!

 

Hifi Music Rack

From Teac

 

Grim Fandango

Grim Fandango Launcher for modern OSes
http://quick.mixnmojo.com/readmes/GrimFandangoLauncher.html

Sunday, November 07, 2010

 

PCI, IRQ Conflicts & IRQ Steering

Grrr,
Have to add more info..

Friday, November 05, 2010

 

Properllerheads Reason as a HiFi music system



Gone are the days, when we used to have full size Hi-Fi racks in a common electrical appliance showroom.

But now, we can do it with our PC! and still get the rack & dancing LEDs feel
Ofcourse we need the following sofware:
Milage may vary!

1. Properllerheads Reason
2. JackAudio
3. Foobar 2000
4. ASIO

Playback path is as follows

Audio CD -> Foobar2000-> FoobarASIOPlugin->JackAudio doing Routing to Reason -> Propellerheads Reason Input -> Reason Racks like M-class mastering suite or Mclass Equalizer -> Propellerheads Reason Output -> Audio Card -> Speakers



Here is how we set it up in Propellerheads Reason
Audio-In is connected to the Spider Audio Splitter, the outputs of which can be used to feed the untouched signal to various Equalizers.
In the example, 2 equalizers are used to make the Higher Freq & the Lower Freq a bit louder.



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Thursday, November 04, 2010

 

SLI on Crossfire Mobos

http://xdevs.com/e107_plugins/content/content.php?content.30
Better Website:e
http://www.slipatch.com

Tested SLI working properly with the following hardware/software

ASUS P5E3 Deluxe Motherboard - X38 Chipset
ASUS SLI Ribbon Cable
2x ASUS 8800 GTX 768MB Graphics Card - (Configured for SLI)
1x Gigabyte 8800GT 512MB Graphics Card - (Configured for pure Physx)

Windows XP 32-bit
Slipatch 1.0
Quake 4 - Nexus Hub Tunnel Level

In the Nvidia Driver Configuration panel, the "enable SLI Indicator" option was set.
In Quake console,' com_showfps 1' was set, resolution to 1600x1200, with full eye-candy enabled.
Got around 60FPS most of the time, with smooth game play. (Looks like some cap is set on the fps in the game engine, else frame rates would have gone up by leaps & bounds)

In the past, without SLI, the screen used to stutter, at some places, particularly when viewing those huge pipes, but with SLI, rendering as as smooth and vibrant as molten lava!!

One thing to worry would be temperatures.
Could not touch the GPU for more than 2 seconds!
Moreover, all the 3 GPUs are so close to each other, that there would be only some 2 to 3 mm of gap between them.
Have to think some way of cooling this beast!!!

8800GTX GPU 1 was in the blue slot next to the CPU
8800GTX GPU 2 was in the next blue PCI-E slot
8800GT was kept in the left most black slot

See http://www.youtube.com/watch?v=TqVP3XYF8Js at 5:13, The glow in those pipes looked amazing!

Monday, November 01, 2010

 

Atmel Controllers

With a wide variety of products, it might be confusing for a beginner.
So the first place to orient with the product line would be this document.
This document has some big tables, where in which you can see, what is what!
www.atmel.com/dyn/resources/prod_documents/doc4064.pdf
Maybe this will also help
http://www.ineltek.com/de/files/AVR_Product_Line_Reference_-_Dec08_-_Customer.pdf

Some info:

STK525 - A USB development board, with AT90USB128 micro controller on it.
We can program based on USB, RS232, Joystick, 4LEDs, Temperature, Microphone, DataFlashMemory(for USB Mass storage demo), Potentiomenter.
Might require STK-500, to use all the programmable ports of the MCU!

STK500 - This development board ships with a AT90S8515-8PC micro controller it.
But it provides slots into which we can place compatible MCUs of various sizes.
I can see that it provides 8 LEDs & 8 Switches.
10 I/O ports for parallel mode programming.
Can provide power supply to STK525, if it is placed over STK500.


AT90USBKey - Self contained stuff, Kind of a stripped down merge between STK525 & STK500


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